(c) 05/1980 Namco.
Pac Man
34[46]
 

 

Un sensazionale gioco di labirinti!
Il giocatore dovrà  guidare Pac-Man attraverso il labirinto, accumulando punti ingoiando i puntini che trova sulla sua strada.
Quattro fantasmi inseguiranno Pac-Man cercando di catturarlo e di 'sgonfiarlo'.

 

 

 

 

 

 

 

                                           - CURIOSITA' -

Questo gioco è conosciuto fuori dal Giappone come "Pac-Man".
Un bootleg di questo gioco è intitolato "Ghostmuncher".
Alcuni hack sono conosciuti come "New Puck X", "Newpuc2" e "Joyman".
Puckman è stato lanciato prima sul mercato arcade Giapponese alla metà  del 1980. La piccola creatura vorace catturò il cuore e l'immaginazione del pubblico come nessun altro gioco ed è stato marchio di fabbrica per l'età  d'oro dei videogiochi.
Puckman fu concepito all'ora di pranzo... letteralmente. Il designer, che all'epoca aveva 26 anni, era molto affamato e aveva ordinato un'intera pizza per sè. Ne tagliò una fetta e Puckman era nato. Il gioco impiegò un anno e mezzo per essere completato e fu realizzato da un team di cinque persone. Puckman è il videogioco più venduto di tutti i tempi e probabilmente è il personaggio di videogiochi più conosciuto. Ha avuto cartoni animati, cestini per il pranzo, giochi da tavolo e centinaia di altri prodotti tutti dedicati a lui. Puckman è stato anche il primo videogioco ad avere un 'personaggio' e ha cambiato per sempre la faccia dei videogiochi. Puckman è stato il primo videogioco ad essere popolare tra le donne tanto quanto tra gli uomini.

Dopo il 255esimo livello, Puckman si blocca.
Questo blocco non avviene se, alla fine del livello 254, il numero '255' compare da qualche parte nel punteggio del giocatore.

L'astronave aliena "Galaxian" fa un'apparizione come oggetto bonus nei livelli più avanzati.

Nota: ci sono 240 puntini in ogni labirinto.

Nota 2: escludendo i bootleg ci sono 23 diverse combinazioni di nomi per i fantasmi in Pacman (24 se si include 'Sue' da Ms. Pac-Man).

- SERIE -

1. Puckman (1980)
2. Ms. Pac-Man (1981)
3. Super Pac-Man (1982)
4. Pac-Man Plus (1982)
5. Jr. Pac-Man (1983)
6. Pac & Pal (1983)
7. Pac-Land (1984)
8. Pac-Mania (1987)
9. Pac-In-Time (1994, Nintendo Super Famicom)
10. Pac-Man 2 - The New Adventures (1994, Nintendo Super Famicom and Sega Mega Drive)
11. Pac-Man VR (1996)
12. Pac-Man World (1999, Sony PlayStation)
13. Pac-Man - Adventures in Time (2000, PC CD-ROM)
14. Ms. Pac-Man Maze Madness (2000, Sony PlayStation)
15. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)
16. Pac-Man All-Stars (2002, PC CD-ROM)
17. Pac-Man Fever (2002, Sony PlayStation 2)
18. Pac-Man World 2 (2002, Sony PlayStation 2, Nintendo GameCube, and Microsoft XBOX; 2004, PC CD-ROM)
19. Pac-Man vs. (2003, Nintendo GameCube)
20. Pac-Man World 3 (2005, Sony PSP, Sony PlayStation 2, Nintendo GameCube, Microsoft XBOX, PC CD-ROM, and Nintendo DS)
21. Pac'n Roll (2005, Nintendo DS)
22. Pac-Pix (2005, Nintendo DS)

- STAFF -

Design di Toru Iwantani.
Programmato da Hideyuki Mokajima e la sua squadra.
Musica e Suono di Toshio Kai.


MAMEINFO:
The game supports save states.

MAMEINFO.DAT v0.110

Report Bugs at the MAME Testers Forum:
http://www.mameworld.info/ubbthreads/postlist.php?Cat = &Board = mametesters

If you want to know more about MAME, then read the MAME Frequently Asked Questions page at:
http://www.mame.net/mamefaq.html

The newest Mameinfo.dat, Mameinfo-Source and more can you find at:
http://www.mameworld.net/mameinfo



0.35b9 [?]
0.02 [Nicola Salmoria]
0.01 [Nicola Salmoria, Allard Van Der Bas]

NOTE:
- Pac-Man (Midway), Ms Pac Man (bootleg), Crush Roller, Pengo and Lady Bug are the first supported games in MAME.

WIP:
- 0.105u2: David Widel added clone Abscam.
- 0.92: smf added clone Puckman (Falcom?).
- 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' - Dave consider this sig. since it came in it's own cab and they did change some of the music.
- 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Fire Truck, Monte Carlo, Super Bug, Pac-Man and Polaris.
- 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). And removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake DIP switch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.
- 0.74: Added clone Hangly-Man (set 3).
- 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.
- 0.69: Dave Widel added clones Newpuc2 and Newpuc2 (set 2) - This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.
- 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older).
- 0.65: Added clone Joyman (hack).
- 0.63: Remove clone Ghost Muncher (see gmgalax info).
- 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.
- 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.
- 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the DIP switch settings in it.
- 0.53: Renamed (pacman) to (puckman) and (pacmanm) to (pacman).
- 16th December 2000: Guru fixed the Ghost Muncher colors with a new color PROM.
- 0.37b10: Added clone Ghost Muncher.
- 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2).
- 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.
- 0.35b9: PuckMan (Japan set 1) is original now. Allard Van Der Bas added clone Pac Man (harder?).
- 15th March 1999: Victor Trucco added a Pacman clone.
- 12th March 1999: Allard Van Der Bas added a new Pacman clone and Van Van Car to the Pacman driver.
- 0.35b1: [a zillion people] added clone Pac-Man (Hearts).
- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing).
- 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps.
- 0.28: Merged Pengo and Pac Man vidhrdw driver. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.
- 0.27: Added clone Pac Man (Namco, alternate).
- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.
- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.
- 0.18: Sprite placement in Pac Man, Ms Pac Man and Crush Roller should now be arcade perfect. Thanks to Richard Davies who verified it on a real machine.
- 0.15: Brad Oliver fixed a illegal memory accesses bug in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Hiscore save in Pac Man.
- 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.
- 0.02: Added clone Puck Man (hack 1980).
- 0.01: Nicola Salmoria added Pac Man (Midway 1980). Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4.

LEVELS: 255 (game crashes after 255th level)

Other Emulators:
* CottAGE
* GalEMU
* HiVE
* JAE
* JEmu
* JEmu2
* Mimic
* Raine
* Retrocade
* Sparcade
* Tickle
* VAntAGE

Recommended Games:
Pac-Man - Namco Classics Collection Vol.2
Pac-Man Plus
Pac & Pal
Super Pac-Man
Pac-Mania
Hyper Pacman
Twinkle
Ms. Pac-Man
Jr. Pac-Man
Funny Strip
Puckman Pockimon
-
Professor PacMan
Pac-Land
Puzzle Club

Romset: 25 kb / 10 files / 13.6 zip

GAME: puckman
PuckMan (Japan set 1, Probably Bootleg) (Namco 1980)

CPU:
Z80 (3072000 Hz)

SOUND:
Namco (96000 Hz)
1 Channel

VIDEO:
224x288 (V) (60.606060 Hz, palette 32, raster)

INPUT:
2 Players, 4-way Joystick + 1 Button, 2 Coin Slots

ROM REGION:
namcopac.6e 1000 cpu1 0
namcopac.6f 1000 cpu1 1000
namcopac.6h 1000 cpu1 2000
namcopac.6j 1000 cpu1 3000
pacman.5e 1000 gfx1 0
pacman.5f 1000 gfx1 1000
82s123.7f 20 prom 0
82s126.4a 100 prom 20
82s126.1m 100 snd1 0
82s126.3m 100 snd1 100

DIPSWITCHES:
Rack Test (Cheat): [Off] On
Service Mode: [Off] On
Cabinet: [Upright] Cocktail
Coinage: 2 Coins/1 Credit [1 Coin/1 Credit] 1 Coin/2 Credits Free Play
Lives: 1 2 [3] 5
Bonus Life: [10000] 15000 20000 None
Difficulty: [Normal] Hard
Ghost Names: [Normal] Alternate

ORIGINAL:
PuckMan (Japan set 1, Probably Bootleg)

CLONES:
PuckMan (Japan set 2)
PuckMan (Japan set 1 with speedup hack)
Puckman (Falcom?)
Pac-Man (Midway)
Pac-Man (Midway, with speedup hack)
PuckMan (Japan set 3)
Pac-Man (Midway, harder)
Newpuc2
Newpuc2 (set 2)
New Puck-X
Pac-Man (Hearts)
Hangly-Man (set 1)
Hangly-Man (set 2)
Hangly-Man (set 3)
Piranha (hack)
Abscam
Joyman
Caterpillar Pacman Hack
Piranha
Piranha (older)
Pac-Man (Galaxian hardware)


SOURCE: pacman.c
0.01 [Allard Van Der Bas, Nicola Salmoria]

NOTES:
- The mystery items in Ali Baba don't work correctly because of protection
- Make Trax has a "Special" chip that it uses for copy protection. In practical terms, it reads from Special when it reads from location $5040-$50FF.
- The piranha board has a sync bus controler card similar to Midway's pacman. It stores the LSB of the interupt vector using port 00 but it alters the byte to prevent it from running on normal pacman hardware and vice versa. Naughty Mouse uses the same board as Piranha with a different pal to encrypt the vectors. Incidentally we don't know the actual name of this game. Other than the word naughty at the top of the playfield there's no name. It shares some character data with the missing game Woodpecker, they may be related.
- Needed dumps: Eeeek!, Ms Pac Plus, Ms Pac Man Twin and MTV Rock-N-Roll Trivia (Part 2), 1 bad rom. It's not a bad dump, the rom is bad.

Bugs:
- pacman.c pacman.c notes: Here are some notes about pacman.c from dwidel: Pacmod (harder?): Not harder, has a patch to remove checksum failure, changes copyright to 1981, changes nickname to ghost. Pacgal: I have 4 pacgal boards, they all use the normal 4a not the crush roller 4a. Also the only significant difference between pacgal and the mspac bootleg is the name change and removal of "Midway Mfg Co". It should probably be removed under the current policy of culling redundant bootlegs. Piranha: I have seen lots of these boards and the current roms are not the usual ones. The only version I've seen has Eyes' encryption, different music and intermissions, uses interupt mode 2 and is protected to prevent it being run on a pacman board. The protection is not very good however. pacmanc056ora dwidel

WIP:
- 0.109u4: Aaron Giles updated documentation in pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions.
- 0.101: Aaron Giles wired up save state support for all the games in pacman.c and marked all games as GAME_SUPPORTS_SAVE.
- 0.93: Added clock parameter to Namco sound (96000 Hz).
- 0.90u4: smf updated the Pac-Man and Pengo driver. pacman, pengo, jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first, converted to use tilemaps, merged memory maps, added rom mirroring to pacman & moved any game that needs another rom into another map, tidied up the mirroring in the S2650 games, moved jrpacmbl back into pengo.c and grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, $1800...) and correct palettesize to 32 colors in all games. Added vidhrdw\pacman.c
- 0.89u6: Correct S2650 CPU1 clock speed to 1536000 Hz in Driving Force (Pac-Man conversion), Eight Ball Action (Pac-Man conversion) and Porky.
- 15th May 2002: Stephane Humbert fixed inputs and DIP switches in the Metro, Pac Man and Volfied drivers.
- 0.37b12: Changed VSync to 60.606060Hz.
- 30th January 2001: Dave Widel wrote a Shoot the Bull driver.
- 31st December 2000: Dave Widel has written a driver for Jump Shot.
- 24th February 1999: Zsolt Vasvari added another Crush Roller set to the pacman driver.
- 19th December 1999: Marco Cassili fixed Paint Roller dipswitches.
- 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves".
- 0.35b3: Merged maketrax.c with pacman.c driver.
- 0.30: Added maketrax.c driver.
- 0.13: Merged crush.c with pacman.c driver.
- 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat).
- 0.01: Added crush.c and pacman.c driver.

GAMES SUPPORTED:
PuckMan (Japan set 1, Probably Bootleg)
PuckMan (Japan set 2)
PuckMan (Japan set 1 with speedup hack)
Puckman (Falcom?)
Pac-Man (Midway)
Pac-Man (Midway, with speedup hack)
PuckMan (Japan set 3)
Pac-Man (Midway, harder)
Newpuc2
Newpuc2 (set 2)
New Puck-X
Pac-Man (Hearts)
Hangly-Man (set 1)
Hangly-Man (set 2)
Hangly-Man (set 3)
Piranha (hack)
Abscam
Crush Roller (Kural Samno)
Crush Roller (Kural Esco - bootleg?)
Crush Roller (Kural - bootleg?)
Crush Roller (Kural TWT)
Make Trax (set 1)
Make Trax (set 2)
Korosuke Roller
Magic Brush
Paint Roller
Pac-Man Plus
Joyman
Caterpillar Pacman Hack
Eyes (Digitrex Techstar)
Eyes (Techstar)
Eyes (Zaccaria)
Mr. TNT
Gorkans
Eggor
Jump Shot
Jump Shot Engineering Sample
Shoot the Bull
Piranha
Piranha (older)
Naughty Mouse (set 1)
Naughty Mouse (set 2)
Ms. Pac-Man
Ms. Pac-Man (with speedup hack)
Ms. Pac Attack
Woodpecker (set 1)
Woodpecker (set 2)
Ms. Pac-Man (bootleg)
Ms. Pac-Man (bootleg, (encrypted))
Pac-Gal
Ms. Pac-Man Plus
Ponpoko
Ponpoko (Venture Line)
Lizard Wizard
Ali Baba and 40 Thieves
Dream Shopper
Van-Van Car
Van-Van Car (Karateco)
Van-Van Car (set 3)
Boardwalk Casino
Atlantic City Action
The Glob (Pac-Man hardware)
Super Glob (Pac-Man hardware)
Super Glob (Pac-Man hardware) German
Beastie Feastie
MTV Rock-N-Roll Trivia (Part 2)
Big Bucks
Ms. Pacman Champion Edition / Super Zola Pac Gal
Driving Force (Pac-Man conversion)
Eight Ball Action (Pac-Man conversion)
Porky